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Which Esports Are Suitable For Children?

Video games and esports are now a normal part of childhood in New Zealand, but many parents wonder about their impact. Will competitive games make kids aggressive? Are online interactions safe and appropriate? These concerns are natural for any caregiver.

Research from Oxford University has found little evidence that gameplay leads to real-world aggression, yet it’s still important to choose age-appropriate games and set healthy boundaries. This comprehensive guide will help Kiwi parents understand which esports and competitive games suit different age groups, from preschoolers to teenagers, so you can make informed decisions for your family.

Understanding Age Classifications in Esports

Before exploring specific games, it’s helpful to understand video game rating systems. Most countries use content classifications to guide parents:

Entertainment Software Rating Board (ESRB)
Pan-European Game Information (PEGI)
New Zealand Classifications
E (Everyone)
PEGI 3+ (Suitable for all ages)
G (General - suitable for everyone)
E10+ (Everyone 10 and up)
PEGI 7+ (Mild content with implied violence)
PG (Parental guidance recommended)
T (Teen 13+)
PEGI 12+ (Moderate violence, mild language)
M (Mature - suitable for mature audiences 16+)
M (Mature 17+)
PEGI 16+ (Realistic violence, sexual content)
R13, R16, R18 (Restricted to specified ages)
AO (Adults Only 18+)
PEGI 18+ (Extreme violence, graphic content)

According to the NZ Classification Office, many downloadable games may only display international ratings rather than going through our local classification system. These ratings roughly correspond to our local categories (for instance, an ESRB “Everyone” game aligns with a New Zealand G rating).

Remember that these ratings are guidelines, not hard rules. They indicate content maturity, but you know your child best and can judge what’s appropriate for them.

 A Guide for Parents on Suitable Games for Children 

Esports for Early Learners (Ages 4-6)

For our youngest tamariki, the focus should be on developing motor skills, basic problem-solving, and creativity rather than intense competition.

Recommended Games:

  • PBS Kids Games (Ages 4+) These educational mini-games feature popular characters like Arthur and Elmo. They teach counting, letters, shapes, and colours through playful, interactive tasks. Benefit: Enhances early numeracy, literacy, and hand-eye coordination.
  • Endless Alphabet & Endless Numbers (Ages 4+) These apps introduce young learners to letters, words, numbers, and basic maths through engaging puzzles and animations. Kids enjoy competing against themselves to beat their best scores. Benefit: Builds early literacy and numeracy foundations in a pressure-free environment.
  • Toca Boca Series (Ages 4+) Games like Toca Kitchen and Toca Life World stimulate creative play and imagination. Although not strictly competitive, children naturally set their own playful goals. Benefit: Encourages creativity, imagination, and early social role-play skills.
  • Mario Kart Junior Mode (Ages 5+) Nintendo’s racing game has a junior mode with auto-acceleration and steering assistance for younger players. The bright colours, recognisable characters, and simple gameplay make it perfect for little ones. Benefit: Introduces gentle competition and develops hand-eye coordination.

 

At this early stage, gaming should be limited to short sessions. The New Zealand Ministry of Health recommends no more than one hour of screen time daily for this age group, ideally with a parent present.

Addressing Social Concerns

Video games and esports are now a normal part of childhood in New Zealand, but many parents wonder about their impact. Will competitive games make kids aggressive? Are online interactions safe and appropriate? These concerns are natural for any caregiver.

Research from Oxford University has found little evidence that gameplay leads to real-world aggression, yet it’s still important to choose age-appropriate games and set healthy boundaries. This comprehensive guide will help Kiwi parents understand which esports and competitive games suit different age groups, from preschoolers to teenagers, so you can make informed decisions for your family.

Conclusion

Esports and competitive gaming continue to grow in popularity among New Zealand youth. As we’ve explored, there’s a spectrum of games suitable for different ages—from educational apps for preschoolers to complex team games for teenagers.

Rather than taking a blanket approach of fear or restriction, informed understanding allows parents to guide children toward positive gaming experiences. By knowing the difference between age-appropriate titles and those meant for mature players, you can set boundaries that make sense for your family.

The research is clear: when children’s gaming is supported and supervised appropriately, it can lead to improved cognitive skills, new friendships, and even academic or career opportunities. Many schools across New Zealand are recognising this by establishing esports programmes that emphasise good sportsmanship, teamwork, and balance.

Like any activity, the impact of gaming depends on how it’s approached. With the right games chosen for the right age, and with caring adults staying involved, esports can be another valuable way for Kiwi kids to learn, grow, and have fun.

References

  • British Esports Association (2023). Age-appropriate esports titles for children and young people.
  • Classification Office of New Zealand (2022). Understanding game ratings in New Zealand.
  • Gray, P. (2013). Free to Learn: Why Unleashing the Instinct to Play Will Make Our Children Happier, More Self-Reliant, and Better Students for Life. Basic Books.
  • JAMA Network Open (2022). Association of Video Gaming With Cognitive Performance Among Children.
  • Ministry of Health NZ (2023). Physical Activity Guidelines for Children and Young People.
  • Netsafe New Zealand (2023). Online Gaming Safety Guide for Parents.
  • Oxford Internet Institute (2021). Violent video game engagement is not associated with adolescents’ aggressive behaviour.
  • Pokémon Company (2023). Junior Championship Series.
  • World Economic Forum (2022). The benefits of esports in education.
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